If your Human has the Mark of Passage, replace all Racial Traits found in the Player's Handbook with these, except for Age, Alignment, and Size.

  • Ability Score Increase. Your Dexterity score increases by 2, and one other Ability Score of your choice increases by 1.
  • Courier's Speed You gain a base walking speed of 35ft.
  • Intuitive Motion. Whenever you make an Dexterity (Acrobatics) or an Ability Check involving operating or maintaining a Land Vehicle, you can roll a d4 and add the number rolled to the total ability check.
  • Magical Passage. You can cast the Misty Step spell with this trait. Once you cast this spell with this trait, you can't cast that spell again until you finish a Long Rest. Dexterity is your Spellcasting Ability for these spells.
  • Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Passage Spells table are added to the spell list of your Spellcasting class.

Mark of Passage Spells

Spell Level Spell
1st Expeditious Retreat, Jump
2nd Misty Step, Pass Without Trace
3rd Blink, Phantom Steed
4th Dimension Door, Freedom of Movement
5th Teleportation Circle