If your Human has the Mark of Handling, replace all Racial Traits found in the Player's Handbook with these, except for Age, Alignment, Size, and Speed.

  • Ability Score Increase. Your Wisdom score increases by 2, and one other Ability Score of your choice increases by 1.
  • Wild Intuition. Whenever you make a Wisdom (Animal Handling) or a Intelligence (Nature) check, you can roll a d4 and add the number rolled to the total ability check.
  • Primal Connection. You can cast the Animal Friendship spell and the Speak With Animals with this trait, requiring no material components. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.
  • The Bigger They Are. Starting at 3rd level, you can target a Beast or a Monstrosity when you cast Animal Friendship or Speak With Animals, provided that the creature's intelligence is 3 or lower.
  • Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Handling Spells table are added to the spell list of your Spellcasting class.

Mark of Handling Spells

Spell Level Spell
1st Animal Friendship, Speak With Animals
2nd Beast Sense, Calm Emotions
3rd Beacon of Hope, Conjure Animals
4th Aura of Life, Dominate Beast
5th Awaken