Source: Exploring Ebberon

As a guide, possibly a duur'kala bard, you've been trained to lead your people.

Guide Traits

  • Ability Score Increase. Either your Intelligence or Charisma score increases by 1 (your choice)
  • Lead By Example. If you fail an ability check or saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (Maximum bonus of +5). Once you use this trait, you cannot do so again until you finish a short or long rest.
  • The Guiding Arts. You have proficiency in two of the following skills of your choice: History, Intimidation, Perception or Survival.