The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
Halfling Features
- Ability Score Increase. Your Dexterity score increases by 2.
- Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
- Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
- Speed. Your base walking speed is 25 feet.
- Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
- Brave. You have advantage on saving throws against being frightened.
- Nimble. You can move through the space of any creature that is of a size larger than yours.
- Languages. You can speak, read, and write Common and Halfling.
Lightfoot Halfling
Source: Player's Handbook
- Ability Score Increase. Your Charisma score increases by 1.
- Naturally Stealthy. You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.
Stout Halfling
Source: Player's Handbook
- Ability Score Increase. Your Constitution score increases by 1.
- Stout Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.
Ghostwise Halfling
Source: Sword Coast Adventurer's Guide
- Ability Score Increase. Your Wisdom score increases by 1.
- Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Lotusden Halfling
Source: Explorer's Guide to Wildemount
- Ability Score Increase. Your Wisdom score increases by 1.
- Children of the Woods. You know the Druidcraft Cantrip. At 3rd level, you can cast the Entangle spell once per long rest. At 5th level, you can cast Spike Growth spell once per long rest. These spells don't require the material components normally required. Wisdom is your spellcasting ability for these spells.
- Timberwalk. Ability checks made to track you are at disadvantage and you can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement.
Mark of Hospitality Halfling
Source: Eberron - Rising from the Last War
- Ability Score Increase. Your Charisma score increases by 1.
- Ever Hospitable. Whenever you roll a Charisma (Persuasion) check or an ability check involving Brewer's Tools or Cook's Utensils, roll a d4 and add the number rolled to the total ability check.
- Innkeeper's Magic. You know the Prestidigitation cantrip. You can also cast Purify Food and Drink and Unseen Servant with this trait. Once you cast either spell with this trait, you can't cast that spell again until you finish a long rest. Charisma is your Spellcasting Ability for these spells.
- Spells of the Mark. If you have the Spellcasting or Pact Magic class features, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class.
Mark of Hospitality Spells
Spell Level | Spell |
---|---|
1st | Goodberry, Sleep |
2nd | Aid, Calm Emotions |
3rd | Create Food and Water, Leomund's Tiny Hut |
4th | Aura of Purity, Mordenkainen's Private Sanctum |
5th | Hallow |
Mark of Healing Halfling
Source: Eberron - Rising from the Last War
- Ability Score Increase. Your Wisdom score increases by 1.
- Medical Intuition. Whenever you roll a Wisdom (Medicine) check or an ability check involving an Herbalism Kit, roll a d4 and add the number rolled to the total ability check.
- Healing Touch. You can cast the Cure Wounds spell with this trait. Beginning at 3rd level, you can also cast the Lesser Restoration spell with this trait. Once you cast either spell with this trait, you can't cast that spell again until you finish a long rest. Wisdom is your Spellcasting Ability for these spells.
- Spells of the Mark. If you have the Spellcasting or Pact Magic class features, the spells on the Mark of Healing Spells table are added to the spell list of your spellcasting class.
Mark of Healing Spells
Spell Level | Spell |
---|---|
1st | Cure Wounds, Healing Word |
2nd | Lesser Restoration, Prayer of Healing |
3rd | Aura of Vitality, Mass Healing Word |
4th | Aura of Purity, Aura of Life |
5th | Greater Restoration |